// *** LICENSE HEADER ***
// Filename: ./toggle.h
// This file is part of Nodewarz 0.1
// Nodewarz is a 3d OpenGL strategy game
// Copyright (C) 2007 CZestmyr
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
// *** END LICENSE HEADER ***
#ifndef NODEWARS_TOGGLE_H
#define NODEWARS_TOGGLE_H

#include "guielement.h"
#include "fonts.h"
#include "definitions.h"
#include "imagefunctions.h"
#include <cstring>
#include <GL/gl.h>
#include <SDL.h>

class fonts;

class toggle: public guielement{
    public:
        toggle(int newId, int posX, int posY, bool initToggled);
        ~toggle();

        void Draw(fonts* fontDrawer);

        int Click(int clickX, int clickY);
        int Release(int clickX, int clickY);

        //Return the toggled state of this toggle
        bool GetToggled();

        static void LoadTexture();
        static void UnloadTexture();
    private:
        bool toggled, clicked;

        static GLuint toggleTexture;
};

#endif
